offered up for your judgment or whatever
done and getting doner
minding the gap between poetry and prose
all the books i read in 2020 or whatever i guess people like to post this kind of thing or whatever
uncut gems review 2019
i was watching uncut gems for the second time
on my seventy inch flat screen t.v. last night
and i was thinking wow now that xmas is over
maybe we have just enough stuff, just enough
i could probably make money off this $4.99
ahem
We are very good at breathing
We do it each and every day,
That’s a lot of practice!
Makes a steady beat, eh?
A beat with seasons, what makes rotations,
And compels the wind to make animations.
As the chef needs seasoning,
So the earth started thinking.
Soon, there’s singing by the water:
“Breathing is the beat,” it says,
“Thinking is the dance.”
Ah, but syncing is the trance!
Of those early songs were these,
The song of the sorry note tease.
It goes like this: the woods, the myth
The minor call, the woken rift
The baffled word,
the frozen holy rule, yeah
Holy rule yeah, upon a time,
There was a sorry note
And as glass shatters,
So shards made a sorry melody,
Here a lone buck sits listening
By a silver pool, let’s say
She danced a simple question:
“Why so sorry, this melody?”
And the reply came in strong,
And the reply came in song:
Ceiling of ice,
Spirit of bone,
Ceiling of ice,
Spirit of bone,
So we skip to nirvana
All of soul,
All of soul.
Flow, flow, flow your heart.
Gently as a meme.
Verily, verily, verily, verily,
Life is a live stream.
Every step a treatise on the fool card,
All writ within the king’s courtyard,
Pronouns are we/us
Who writes a draft thus,
Upon the lip of the wind.
We give it freely to time,
who will rewrite it.
We do a quick sketch
On the scraps at hand.
Then dye the fields
On a canvas plane wide.
We expel in phases the rites of rhyme,
But this, too, shall be expelled.
As unto this, equal and opposite unto that,
And so on, ad astra infinitum.
Our equal in opposite! Zeroed be your game.
Our kingdom come! Our will but sum!
All similar as it is indifferent!
Amen.
In phases Our savior
Our savior in phases
Outside the arc of congealed types,
And Inside the mono of repeated types.
Beyond representation of the great beyond,
On paper or memory, on rewind or forward,
As crust writes rhymes in dry cracks
So dust is blown in sweet dance,
As geysers spur lusty sighs,
So moss hugs fallen towers.
And rainbows form in airborn frost,
for all those who care to look.
In trance, in trance
In phases, in trance
In sustenance we trust
By knife or other must
We go, or are thrown thus.
Health upon sick thrust,
And rust on metal bust.
The word called out: duality,
And prescribed itself divinity.
Holy rule, yeah, holy rule, yeah,
As sure as leaves turn to face the sun
So does root sink to loot the fun
None and some, here and there,
To each is given a place:
To time its rest,
And death its fest,
To inhale its outside
And thinking its inside
From other we draw up our self,
And upon self we thrust down other,
From spirit according to our trance
And to night according to our chance
We are very good at breathing,
And all this thinking just a dance.
dream i had last week in 1439
Idea for a post-apocalyptic open world video game where the player can only thrive via mutual cooperation with other survivors. The goal is not to accumulate materials to ensure the player’s survival, but to help a new society flourish. The player’s survival is guaranteed from the beginning, as there is ubiquitous vegetation (mutated, but safe to eat) that covers the landscape.
No, the goal of the game is not to survive, but to thrive, to situate oneself into the emergent social order by committing as many loving acts as possible. The player’s creativity is stimulated by encouraging them to discover more and more inventive ways of rendering service to NPCs, whose makeshift societies grow and thrive based on an algorithm, whose variables are based on the player’s choices. A random element can be introduced. For example, where survivors decide to build the first huts of their new cities will greatly determine the success of their population growth. The player can become increasingly favoured by various communities throughout the wasteland, and disfavored in others despite their best efforts. When the player’s fame levels are high enough, they will receive random gifts from NPCs. The synchronicity factor increases as their service quotidian increases.
Players will often be forced into positions where it’s increasingly difficult to discern how to best serve; they will need to weigh the needs of the vocal few with the silent many; they will have to upset people in one village to help those in another; they will have to kill someone’s son in order to save someone’s daughter; they will have to destroy amusements in order to promote necessities; they will have to make the right decisions even when no one is watching.
RPG elements will be key. The player selects skills to improve as they level up, skills like carpentry, hunting, climbing, fishing, foraging, cooking, healing, intellect, diplomacy, charisma, athletics, resistance to cold, resistance to disease, how long they can go without sleep, musical arts, visual arts, and yes, combat. The player will be asked to enter certain quarantined leper colonies, and their resistance to disease will play a factor in how long they can remain safe there to fulfill a quest, or they can look in remote caves for the reclusive scientist who may have a vaccine. Players will have to choose between toppling a local monopoly, bargaining with the self-proclaimed landlords, or inciting collective actions. They will investigate accusations that a popular mayor practices witchcraft, by any number of methods, one of which involves sneaking into an ancient necropolis where the player witnesses a blood sacrifice. The player will either drive out this religious minority, destroy them, convert them, or compel the rest of this burgeoning society to adjust their beliefs to encompass these strange rites. New inventions will make life easier, but their exhaust will cloud the skies; players will have the choice of helping scientists discover renewable sources of energy, or help an anti-technology religion gain through various propaganda cues. Crops will be threatened by rodents that have developed sentience due to severe nuclear mutation, and the player will have the choice of seeking out their cave and fighting them, laying various kinds of traps around the crops, or peacefully driving the rodents elsewhere using advanced communication techniques. In all cases, there are several secret ways to resolve such conflicts; all with various and unpredictable long-term consequences.
There will also be something about telepathic dolphins teaching people how to astral project.
The game resists the temptation to contrive a villainous profiteering clan, some dominant empire or xenophobic enemy over the horizon, that threaten these peace loving societies. There is no external conflict in this meta sense. All conflicts have multiple perspectives, and occur between disparate emergent groups that evolve in tandem. There is crime in the new emergent society, and some bad apples, but there are no marauders laying waste to villages. The theme of the game is that only mutual cooperation ensures mutual thriving, therefore, how can there be an organization of survivors who resist mutual cooperation? Perhaps a simpler word is love.
When the player dies, which can happen at any time, but will always happen when the in-game avatar reaches a certain age, their world survives. If the player dies suddenly, in combat or due to disease, they are given the choice of a number of NPCs with a similar skill level to commandeer. If they reach a certain age, and must retire from questing, they can choose a number of NPCs to mentor, and pass on their knowledge. In either case, they world continues to grow, and the player continues bettering the world until their new avatar dies, and so on.
The game only ends when the world has been improved to such a degree that the NPCs are able to solve their problems without the help of the player. The player is then rewarded with one of a vast number of ending cinematics which are generated by extrapolating hundreds of years into the future. The player’s avatars may be commemorated as heroes, and their actions remembered in the new literature. The player is impressed with the idea that the choices they made in the game, even the most minute, will have drastic consequences in the distant future, and seemingly minor quests, like for example the one involving the sentient rodents, may end up shaping the future of the world. Will you use communication and technology to solve the world’s problems, and drive history into a future where rodents and mankind explore outer space together? Or will you emphasize artistic merit and craftsmanship to solve the world’s problems, driving history towards a timeline where every corner of the planet is transformed into a living art gallery. Will the future have a large or a small population? Will it build tall glass buildings, or squat huts? Will there be advanced forms of spirituality, or mechanical tech that relies on renewable resources? Will the children be taught how to astral project in middle school, or will they learn how to make films on excavated iphones? All of these questions will be answered by the player’s actions.
in praise of first drafts 1972
I am making a new rule
This is the new rule:
I will make two things for every one thing I consume
Well, maybe that’s too specific
Never been too good with specific
Ok, let’s try this rule:
I will make a lot of things
Well, that’s not really a rule, is it?
But hey, that’s ok
we are re-inventing every
thing at this moment
in time. And,
As my father (god) always said:
I rule
You rule
We all rule
For ice cream
amen.
i thought this poem up while brushing my teeth this morning
dr strangelove or how i learned to stop worrying movie review 1964
those thread curtains what hold the veil up
and where iron bars round your mind tied
both safety and lack knocked over yr cup
the right hand of darkness has death grip
and the left hand is signing a declaration
and lifts your cup to your parched lips to sip
while the vampire laughs bleeding the nation
full metal jacket movie review 1987
in that sacred movie set hell
but right now, in this new
ironic distancing "buy sell"
vietnam is a nearby zoo
you have to think to tell
the hellfire from a starfell
rise of the guardians movie review 2012
to crack the excess druid-bane from intuitive thralls,
from out the eaves of a company logo, its cure-alls.
ahh yes yes, he says, cut closer to the vein of the sky,
all those joseph campbell motto-slogans, "do or die"
semper fi, the mad in line, types of my. never "but why?"
yup. I know it well, the sacred text down by my bed
but sometimes the moron what's in your head
veers from the perfect storm to sand instead,
and it's that were-storm, where the chisel slipped
and where the hammer dimple'd the shield dipped
and where the mind calls yield, where madness ripped
that's where you make a million bucks, sonny
the pursuit of happyness movie review 2006
and so i won't but i will but
but in short this short sum of
facts this, movie of life slice,
it be mind clenching affection
of the mind sickness section,
pure abstract apologia cess
for the ruling classic texts
the
pure un-adulterated trade:
emotional payback
in exchange value for
capital consciousness
but
willy smith was willy good
a short film i just wrote it is 3:36 on a thursday and i haven't brushed my teeth yet today
"Excuse me do you know what time it is" says the man.
the guy checks his watch "It is now o'clock"
"good one," says the man, "but seriously what time is it"
the guy checks his watch again "it is now o'clock"
the man giggles. "okay but seriously what time is it"
the guy checks his watch again, "it's now o'clock."
the man isn't laughing. "seriously, i need to know."
the guy check his watch again, "it is currently now o'clock."
the man's attitude changes. "thank you."
they both stand extremely still for like 34 seconds.
deafening applause.
fade out.
dedicated to Muammar Ghaddafi.
credits: directed by One Love
written by Connor
sound design by One Love
special thanks to Grimes
wreck-it ralph breaks the internet 2 movie review 2018
heaven knows what movie review 2015
<3